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General Information
    • ISSN: 2382-6185
    • Frequency: Quarterly (2015-2016); semiyearly (Since 2017)
    • DOI: 10.18178/IJKE
    • Editor-in-Chief: Prof. Chen-Huei Chou
    • Executive Editor: Ms. Nina Lee
    • Indexed by: Google Scholar, Crossref, ProQuest
    • E-mail: ijke@ejournal.net
Prof. Chen-Huei Chou
College of Charleston, SC, USA
It is my honor to be the editor-in-chief of IJKE. I will do my best to help develop this journal better.
IJKE 2016 Vol.2(4): 165-169 ISSN: 2382-6185
doi: 10.18178/ijke.2016.2.4.073

Implementation of a Scene Expansion Mechanism Using an Event Sequence: As a Mechanism in an Automatic Narrative Generation Game

Jumpei Ono and Takashi Ogata
Abstract—The goal of this study is to develop a game that generates a story automatically based on the story creation process used in Table-top role playing games (TRPGs). TRPG is an analog game that employs the creativity of the game player. We have already produced a mechanism for developing a scene sequence from a mutual communication between game master (GM) and player (PL) experimentally. This mechanism generates a story constructed from a few scenes. Scenes are parts of a story that are separated by a temporal and spatial border. In this paper, we introduce a mechanism to expand scenes by using event sequence information with the goal of generating a long story. The event sequence information is obtained using a semi-automatic event sequence acquisition system that was developed in previous work.

Index Terms—Automatic narrative generation game, event sequence, script, table-top role playing game.

The authors are with Iwate Prefectural University, Sugo, Takizawa, Iwate, 152-52, Japan (e-mail: g236m001@s.iwate-pu.ac.jp, t-ogata@iwate-pu.ac.jp).


Cite: Jumpei Ono and Takashi Ogata, "Implementation of a Scene Expansion Mechanism Using an Event Sequence: As a Mechanism in an Automatic Narrative Generation Game," International Journal of Knowledge Engineering vol. 2, no. 4, pp. 165-169, 2016.

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